Return to castle wolfenstein source port6/10/2023 ![]() ![]() RTCW has you completing a series of missions in the single player campaign, which can be quite challenging on higher difficulties, that revolve around unravelling the work of the fictional SS Paranormal Division. To spice things up a bit and make the game more appealing at least in 2001, missions take place in a variety of locations including German castles, catacombs, outdoor scenes and more so you’re unlikely to get bored due to bland scenery or enemies for that matter. This is because RTCW comes with mummies & other undead enemies that do somewhat differentiate it from other FPS titles! What about the Switch port?īased off the same engine as the Vita’s unofficial port, RTCW on the Switch requires you to supply your own games and has some quirks worth keeping in mind. With a quick description of RTCW out of the way, we’ll shift focus to the Switch port, by developer capsterx, based on iortcw which is an open-source game engine for the title. ![]() According to a pretty lengthy release post on its GBATemp thread, capsterx states that porting the game to the Switch was no piece of cake and while the port works, loading times are a tad slow so you may need to be a little patient with it!ĭue to RTCW not being a free game, you have to supply files from the Windows version yourself which can be bought off Steam or GOG for a few bucks. It is also possible to override the control schemes currently in place with more details on how to do so in the port’s release thread.Īfter obtaining the files you need (listed in the release thread linked below), you simply have to put them in “/switch/iortcwsp/main” together with the port’s NRO and other files required to run it. You may read more about Return To Castle Wolfenstein’s port for the Switch by following the link below to its GBATemp release thread.
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